Breaking The Wheel

Start-Up

A picture of interconnected gears because critical mechanics are interrelated and stuff.

What Makes This Game Tick?: Prioritizing Development Using Critical Mechanics

One of the hardest aspects of managing game development is prioritization. And nowhere is prioritization more difficult than in the earliest days of a project. If you don’t know what your game is, how the hell are you supposed to prioritize the work? I’ve struggled with this problem in the past and eventually ended up stealing a solution from the start-up world in the form of something I like to call “critical mechanics.”

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A picture of a yin-yang, the embodiment of trade-offs

Guest Post: On The Subject of Trade-Offs

My friends at Black Shell Media were kinda enough to host another of my scribblings, this time on the ever-present and ever-important notion of trade-offs: how to think about them, traps to avoid when dealing with them, and why it’s so important to know yourself when faced with them. Click here to read on: On The Subject of Trade-Offs

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A picture of a factory, which are parts of institutions, which sometimes create conflict of interest. Also, scrum.

Conflict of Interest: The Fancy Mess of Scrum, Part 3

In Part 1 and Part 2 of this series, I talked about the functional issues of scrum. In this post, I want to talk about the larger, economic problem with scrum. Namely, what was once an idea designed to support other industries has become an industry unto itself. And with that comes what economists would call a “conflict of interest.”

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Game Planning With Science Preface Featured Image

Discovery Versus Process – A Preface to Game Planning With Science!

How can we wrap our heads around the chaos of game development? By understanding that the famous phrase “find the fun” implies something important: discovery. How do you manage the creative process? By acknowledging the latter word of the phrase: process. If you can understand how those terms related – and where they differ – you can appreciate something vital to effective production. That nothing we do in game development is completely devoid of process. And, if you can learn to separate the process from the discovery, then science becomes a weapon against the dark forces of development hell.

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Black Shell Media Corporate Logo

New Guest Post: If You Want To Lead, Know Your Values

This week’s post…is hosted elsewhere. I wrote a guest post for my new friends at Black Shell Media. The post, “If You Want to Lead, Know Your Values”, is about a topic near and dear to my heart. Values matter to any organization, no matter the size. They matter from a company culture standpoint, certainly. But they also matter operationally and strategically. The most successful companies in the world have well-defined corporate values. But what are their values and, more importantly, how should you pick your own? Click this link to read on!

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A picture of the elephant in the room, something you need to deal with when starting a video game studio

Strong Fences Make For The Best Neighbors: Conversations for Co-Founders

Managing any long-term project is already hard enough. Throw founder conflict gasoline onto that blaze and hoo-boy. It’s impossible to effectively manage production if the studio owners are infighting, politicking, and not working as a cohesive unit. Disagreements and arguments are fine, even healthy. But if the studio owners don’t have a shared vision, the path ahead will be littered with bad blood and tears. If you’re thinking about or are in the process of starting a video game company, taking some time to ask tough questions up front can save a lot of heartache.

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