Video Game Art Pipelines – Game Planning With Science! Part 1

The fundamental tools of operations science (also called decision science) were designed with factories and warehouses in mind. But they are easily applicable to video game art asset pipelines. In this post, I’ll walk you through the basics of how operation science looks at pipelines, called “process flows” in operations speak. The article image for “Video Game Art Pipelines” is from GraphicStock. Used under license. By Reading This Post, You’ll Learn: How to use process flow charts to estimate the time necessary to complete an asset The formal definition of bottlenecks and critical paths Little’s Law and how to use it to infer information about pipelines How to calculate the iceiciency level of your pipelines How to identify opportunities to improve process flows and how to go about improving them The Basics of Video Game Art Asset Pipelines Consider a hypothetical production pipeline. This pipeline could be fore anything. Building … Continue reading Video Game Art Pipelines – Game Planning With Science! Part 1