Story Points for Feature Estimation – Game Planning With Science! Part 5
In Part 4 of “Game Planning With Science!”, I covered the central limit theorem, and how we can use it for forecasting feature development. At the end of the post I acknowledged that it’s no mean feat to track the time per individual feature without some heavy duty project management software and a team that is superlatively disciplined about tracking their time. In Part 5, I’m going to give you my favorite tool for getting around this problem: Story Points. The article image for “Story Points for Feature Estimation” is from GraphicStock. Used under license. Previously on “Game Planning With Science!”: Part 1 Part 2 Part 3 Part 4 By Reading This Post, You Will Learn: The distinction between accuracy and precision and why it’s important to balance the two The downsides forecasting in discrete units of time What a story point is and why it’s a superior form of estimation versus time How … Continue reading Story Points for Feature Estimation – Game Planning With Science! Part 5
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