Planning Games Using The Central Limit Theorem – Game Planning With Science! Part 4
In Part 4 of “Game Planning With Science”, I’m going to wrap up the statistics primer I started in Part 3. This time, I’ll cover one of the most fascinating aspects of statistics: the Central Limit Theorem. Why does one aspect of statistics deserve its own post? BECAUSE IT’S FRIGGIN’ RAD, THAT’S WHY! Also (and probably more importantly) it allows us to make predictions when planning games, even if we don’t have a lot of data. The article image for “Video Game Art Pipelines” is from GraphicStock. Used under license. Previously on “Game Planning With Science!”: Part 1 Part 2 Part 3 By Reading This Post, You Will Learn: What the Central Limit Theorem is Why it allows us to make predictions, even in the absence of data How to use Excel to calculate the probability of hitting a specific date How to use Excel to calculate the probability of hitting before or … Continue reading Planning Games Using The Central Limit Theorem – Game Planning With Science! Part 4
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