Lean Development for Games – Game Planning With Science! Part 9
1947. Japan, still reeling from the Second World War, lies in economic ruin. And a little company called Toyota finds itself in a highly undesirable strategic position. It’s headquartered in a nation in tatters, and competing with companies in the world’s newest economic super-power: ‘Merca. How could it possible compete against companies with such amazing access to capital, resources and cash-rich customers? Well, necessity, as they say, is the mother of invention. And the necessities of Toyota’s strategic realities gave birth to one of the most remarkable feats of management ever achieved: the Toyota Production System. Or, more generically, “lean” development. Previously on “Game Planning With Science!”: Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 By Reading This Post, You Will Learn What “Lean Development” is The origins and underlying focus of Lean The trade-offs that come with Lean The difference between value-adding and non-value-adding activities The Toyota Production System’s 7 categories … Continue reading Lean Development for Games – Game Planning With Science! Part 9
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