Kanban: The Counter-Intuitive Value Of Pull-Based Production – Game Planning With Science! Part 11

The word “kanban” sometimes comes up in software and game development circles. But, when it does, it’s usually within the context of agile and scrum. And the interpretation of the term usually begins and ends with “It’s like scrum, but without sprints.” This is a massive oversimplification. You see, when I was a freshly minted scrum master, I often told folks that I was all about scrum, but I would happily kick it to the curb as soon as I found a better framework. Kanban is that framework. Previously on “Game Planning With Science!”: Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 By Reading This Post, You Will Learn The difference between push- and pull-based process flows What “kanban” is Why work-in-progress constraints can improve efficiency and make production issues easier to spot How to apply kanban in a game development setting  Note If you haven’t read “Game Planning With Science!” Part … Continue reading Kanban: The Counter-Intuitive Value Of Pull-Based Production – Game Planning With Science! Part 11