Jidoka: Putting The Robots To Work – Game Planning With Science! Part 12

As a developer, you’re almost perpetually flat to the boards. There is always too much to do, too many fires, too many needed fixes. You can’t create more time in the day, or more days in the week. But you can do the next-best thing: eliminate repetitive tasks using automation. Welcome to the wonderful world of jidoka. Previously on “Game Planning With Science!”: Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11 Special thanks to Tom Ketola for his feedback and suggestions on this post. By Reading This Post, You’ll Learn What jidoka is How you can apply it to game development using automated testing The various forms of automated testing The value of continuous integration Using automated crash reporting tools as another form of jidoka Jidoka (自働化) Jidoka translates as “autonomation” or, more literally, “automation with a human touch”. In practical terms, it means automated processes that can assess quality and take action if necessary. At Toyota, jidoka systems … Continue reading Jidoka: Putting The Robots To Work – Game Planning With Science! Part 12