Character Art Pipeline Capacity Charts – Game Planning With Science! Part 2
In Part 1 of Game Planning With Science, I covered the fundamentals of operations management: critical paths, bottlenecks, and Little’s Law. If you haven’t read Part 1 yet, I suggest you do. Unless you’re familiar with the equations behind those concepts, Part 2 will be a little tricky to follow. But if you’re up to speed, read on. In Part 2, I’m going to walk you through how to assemble a capacity chart. You can use capacity charts to optimize your character art pipelines and add resources where they will do the most good. The article image for “Character Art Pipeline Capacity Charts” is from GraphicStock. Used under license. Previously on “Game Planning With Science!”: Part 1 By Reading This Post, You Will Learn: A step-by-step guide for using common spreadsheet programs to make a capacity chart for art asset pipelines How to fill in chart with data How to interpret the … Continue reading Character Art Pipeline Capacity Charts – Game Planning With Science! Part 2
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